Standard Team Format +
3 Men | 3 Women
Huffhines Recreation Center
200 N. Plano Rd
Richardson, TX 75081
Divisions A | C
Heights Recreation Center
711 W. Arapaho Rd
Richardson, TX 75080
Divisions B | D
August 16 – 17
Thank You Partners
Practice locations are offered at a first come first serve basis, reservations are required at all locations
Huffhines Recreation Center
Reservations are not available until July
Thursdays Only 6:00 p.m. – 10:00 p.m.
For reservations, contact Huffhines Rec Center
200 N. Plano Rd. Richardson, TX 75081
Reservations must be made – please call ahead!
Check in Procedure
Athletes should check in each day at the registration table at least 30 minutes prior to their scheduled competition.
Appropriate identification must be presented at the time of registration.
Acceptable forms of ID
EVENT CHECK IN
Team Captains must have their rosters completed and online by the date referenced on the individual rules. These rosters will be used by Corporate Challenge staff to print the Team Waivers that will be signed at event check-in. Players present their identification to the volunteers at the registration desk and all team members must sign the form.
All players must check-in at the registration table prior to their initial game. Please refer to individual events for clarifications on check-in. Each participant must sign the team waiver form, and must produce identification.
Participation in the Richardson Corporate Challenge is restricted to company employees, retirees, contractors and spouses. In order to ensure fairness, participants will be asked to produce at least one acceptable form of ID.
ACCEPTABLE FORMS OF ID
– An employee photo ID (security) card
– Driver’s license
– Other photo ID
OTHER ACCEPTABLE FORMS OF ID
– A company benefits card
– A letter signed by the company’s human resources department verifying that the participant is employed by the company.
– A company pay stub, or photocopy
– An official company business card
– A corporate credit card
NO ID = NO PLAY, NO EXCEPTIONS
Team Captains must have the Team Roster completed and online by the deadline located on each event rule page.
UNACCEPTABLE FORMS OF ID
– Letters from human resources with a ‘fill in the blank’ for the employee name.
– Personal credit cards or other non-photo ID cards
– If a team finishes all scheduled games with no forfeits they will earn 30 participation points.
– Teams will be awarded a maximum of 12 medals per team.
– “Out” players must remain in the designated area to avoid being confused with those currently on the court. The designated area will be noted by the Event Coordinator and/or Court Monitor
– During the match substitutions will be allowed during timeouts and in between games only
– The only exception to this rule will be in the event of an injury where a player cannot continue play
– A player who is eliminated from the game is not an eligible substitue for that game
– There is no uniform requirement, but it is encouraged that each company wear their Corporate Challenge shirt
Corporate Challenge will Provide
– Game balls only, your team should provide their own practice balls, Game balls will be Mikasa Official Dodge balls
– Please wear appropriate footwear
For details visit: http://mikasasports.com/shop/playground/dgb850
The City of Richardson is the governing body for the event:
Teams may play with less then 6 players as long as they abide by the gender distribution. Ex. 2 males, 2 females
Games will be played on an indoor court at least 50 ft. long and at least 30 ft. wide, divided into 2 equal sections by a center line
– During play all players must remain within the boundary lines. Each team will provide ONE designated ball shagger to retrieve balls. Players who step out of bounds to avoid being hit will be called out.
– An official match will be determined by the team that wins 2 out of 3 games
– The ball used in tournament play will be the Mikasa Official Dodgeball
– Game will begin when the whistle blows, each team will start with 3 balls in their possession behind the end line. Once the whistle blows all players will step in bounds then all balls will be live
– Each team is allowed 1 timeout per game
Object of the Game
The object of the game is to eliminate all opposing players by getting them “out” this may be done by:
– Hitting an opposing player with a LIVE thrown ball any where on their body, below the shoulders.
– Catching a LIVE ball thrown by your opponent before it touches the ground
NOTE: All thrown balls will remain LIVE until they hit the ground or a wall.
– If a ball is thrown and does not touch the ground before being touched by 3 players, all 3 players would be declared out if the ball subsequently hits the ground. The same goes for a situation in which a ball is thrown contacts 2 – 3 different people and then is caught by one of them. The person who threw the ball would be declared out
– On the initial contact, if a person is hit above the shoulders, the player who threw the ball, plus one more player (to be determined by the team captain) will be deemed out. If a player is hit above the shoulders off a deflection, the person who threw the ball is not out
– The first time to legally eliminate all opposing players will be declared the winner. If neither team has been eliminated at the end of the 3 minutes, the team with the greater number of players remaining will be declared the winner
– If at the end of regulation a winner can not be determined as both teams have an equal amount of players remaining a 1 minute overtime period will start and the center line will be taken out of play once the balls have been retrieved.
– If after the 1 minute overtime period a winner still can not be determined the game winner will be determined by a coin flip
In order to reduce stalling, a team player may be declared “Out” if that team is in the lead and controls all balls on their side of the court for more then 10 seconds. This penalty can also be called if both teams have the same number of players. The Event Coordinator or Court Monitor will pick the player to be removed and will make the decision as to whether or not to enforce the penalty.
Rule enforcement will be enforced by the Event Coordinator or the Court Monitor. All participants are expected to leave the playing surface as soon as they are hit or a ball they have thrown has been caught.
– Game time is forfeit time. Official time will be the Event Coordintor’s time keeping device.
– Teams forfeiting a winner’s brakcet game will be placed in the loser’s bracket.
– If a team concedes or has started and ceases to play during an event, all piror wins or losses will still stand and any points earned will be awarded.