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Kickball

Divisions: A AA B BB C D

This event is a great childhood game - sure to bring back a few memories and plenty of competition! (10 players - 5 men, 5 women - You may play more women than men)

   
Evaluation: Please take a moment and evaluate this past years event.
   
Format:

Standard Team with Pool Play

   
Roster Due:

September 1

   
Brackets:

TBA

Available on QuickScores

   
Game Days:

September 8 - 9

   
Rain-Out: 972-744-4301
   
Location:

Huffhines Softball Complex

1500 Apollo Road

Richardson, TX 75081
*Please note: Supplemental water will be available on-site, however please make arrangements to bring your own water as well.

   
Practice:

Reservations Open on July 9th
Practices Start July 16th

Beginning July 15

Canyon Creek Park (Wednesday/Friday)

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Crowley Park East (Monday - Friday)

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Crowley Park East (Saturday - Sunday)

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Crowley Park West (Monday - Friday)

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Crowley Park West (Saturday - Sunday)

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Custer Park (Monday - Friday)

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Custer Park (Saturday - Sunday)

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Mimosa Park (Wednesday/Friday)

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Woodland Park (Wednesday/Friday)

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Check-In
Procedure :

Athletes should check in each day at the registration desk at least 30 minutes prior to their scheduled competition.


Appropriate identification must be presented at the time of registration.

 

See Identification Segment for acceptable forms of ID

   
Substitution Information:

During the game there will be free substitution from the active roster. Pinch Runners are not allowed.

   
Corporate Challenge Will Provide: Game Balls - your team should supply practice balls
Game balls Waka
   
Forfeit:

Game Time is Forfeit Time. Official time will be the umpires time keeping device.
Teams forfeiting a winners bracket game will be placed in the losers bracket.
If a team concedes, or has started and ceases to play during an event, all prior wins or losses will still stand and any points earned will still be awarded

   
Participation
Points :

If a team finishes all scheduled games with no forfeits they will earn 30 participation points.

   
Uniforms:

Teams must wear the same color shirt. Pennies will be provided in the event that two teams have the same color shirt. If pennies are needed please see the Event Coordinator.

   
Governing
Body :

Governing Body (replace all of governing body)
There is no general governing body for the event:

Games will be played on a regulation softball diamond or a similar grass field.

Teams can choose to play with a minimum of 8 players up to a maximum of 10 players.

  • 10 Players (5 male/5 female)
  • 9 Players (5/4 no gender requirements) team will receive an automatic out
    • To avoid automatic out, 9th player may sub in but team must remain at 8.
  • 8 Players (4 male/4 female)

There are no position requirements per gender

  • Games will be played on a regulation softball diamond or similar grass field.

Timing of the Game

  • Prior to game time, ask your ump for a score sheet, line ups must be given to the ump before every game. All players in the field must be listed on the batting order.
  • All games will be unlimited innings with no new inning starting after 40 minutes
  • The umpire will enforce this rule and will make the call at the bottom of the inning. Time of last out begins the next inning.

Uniform Requirements

  •  
  • Athletic running shoes or rubber cleats will be the only footwear permitted¬†

Offense (kicking team)
Pitcher

  • Your will pitch to your own team
  • Once the pitcher releases the pitch he/she must make every effort to not hinder the play on the field. They must get out of the way of a kicked ball and allow the defensive players to catch, field and throw the ball.
  • If in the opinion of the umpire, the pitcher makes an effort but still cannot avoid being hit by a kicked ball then the play will continue and the team in the field needs to consider it a live ball.
  • If the umpire determines the pitcher did not make an effort to avoid a kicked ball or hindered the defensive play/players in any way then the kicker is immediately called out and all runners must return to their base of origin.

Batting Order

  • Teams will bat alternating gender and may bat more than 10 players
  • If the ball is overthrown or kicked and hits the fence behind 1st or 3rd base lines, this is NOT considered out of play the runner may advance, but at his/her own risk.

Kicker

  • Each kicker will receive a maximum of 3 pitches.
  • Within 3 pitches if a kicker does not put a ball into play they will be declared out.
  • No bunting or kicking a ball twice is allowed
  • All kicked balls must go beyond the designated bunt line or they will be ruled a bunt and the kicker will be called out.
  • If the umpire considers a kick to be a bunt or the ball kicked twice, it will immediately be declared a strike and that pitch will count towards the 3 pitch count. If the bunt/twice kicked ball takes place on the 3rd pitch, then the kicker is out.
  • The kicker is not allowed to cross home plate until the ball is contacted
  • The kicker may not kick the ball while their plant foot is outside the kicking box or beyond the front of home plate.
  • If the kicker does not contact the ball in front of home plate or with their plant foot outside of the kicking box it will be considered a strike and it counts toward the 3 pitch count and if the strike occurs on the 3rd pitch then the kicker it out.
  • Base runner to defensive player contact will be closely watched by the umpire. Any excessive contact or collision will result in an out and/or ejection. This includes contact with the catcher.
  • In the rare instance a ball is popped during a kick, the pitch will be replayed

Scoring

  • Sliding is not allowed
  • The first time a runner is found to have intentionally slide, they will be immediately called out
  • Any occurrences after the offensive player will be ejected from the game.

 

Defense (fielded team) 

  • The catcher must be positioned in front of the home plate umpire and cannot move until the kicker makes contact with the ball.
  • All fielders must stay behind the pitcher’s mound until the ball is kicked
  • There cannot be more then 7 players on the infield at any one time. Once contact has been made the outfielders may cross the line.
  • All outfielders must remain behind the calked, coned and/or otherwise designated infield area.
  • If an outfielder crosses the line before contact has been made, the kicker may be awarded first base.
  • A foul kick above the batters head may be caught for an out.
  • The defense cannot swat, kick or hit a ball out of play in an attempt to keep a ball within the bunt zone. The defense only has a right to make a legitimate play on the ball in attempt to gain control of it inside the bunt zone.
  • If the defense makes a play on the ball and knocks the ball foul, short of the bunt line, the ball shall be ruled live.
  • If a “soft kicked” ball is controlled by the defense inside the bunt line, the kick will be ruled a bunt and the kicked called out. No attempt to get the runner out at first base will have to be made.
  • Base runner to defensive player contact will be closely watched by the umpire. Any excessive contact or collision will result in an out and/or ejection. This includes contact with the catcher.
  • ON an infield fly (any ball kicked within the infield with significant arc and deemed an easy catch) with less than 2 outs and runners on 1st and 2nd or 1st, 2nd and 3rd the batter is automatically out and runners can advance but at their own risk.

All thrown or kicked balls are deemed out of play when

  • The ball is thrown or kicked over the fence
  • The ball is thrown or kicked beyond the fence
  • The ball is thrown or kicked beyond the imaginary line extending from the end of the back stop (if there is no fence)
  • This imaginary line applies to overthrows and caught fly foul balls
  • On overthrows out of play, the runner is granted the base he/she is going to (at the point of the throw) plus one more.
  • In cases where a base runner runs past first base, he/she must make a clearly aggressive turn towards second base to be granted 2nd and 3rd the kicker is automatically out and runners can advance, but at their own risk.

Players are considered out by one of the following

  • Not putting the ball in play within 3 pitches
  • A fly ball caught by the defense
  • A throw out at one of the lead bases
  • The runner being tagged by the ball
  • Infield fly rule
  • A runner being struck by a live ball (thrown or kicked) below the shoulders while attempting to advance or return to a base
  • Hitting a runner with a live ball above the waist level is allowed. However any runner hit above the shoulder plane is considered safe and will be awarded an additional base.
    • This rule does not apply to a runner who attempts to slide, duck or dive. In this instance if the runner is hit in the head or neck they will be considered out. Base runners may be hit anywhere below the shoulders with a live ball (kicked, thrown or bouncing) and will be considered out. If the runner intentionally uses their head or neck to block the ball, in the eyes of the official, will be deemed out.

Run Rules

  • Game Mercy Rule: 15 runes after four completed innings
  • Inning run rule: There will be a 7 run limit per inning through innings 1-3
    • Exception: unlimited runs may be scored if one of the innings 1-3 is declared the final inning of the game
  • Unlimited runs may be scored in innings 4 and 5.
  • No leadoffs or stealing
  • Runners can leave the base once the ball is kicked by the kicker.
  • If a runner leaves early, the ball is dead and the runner is declared out. If this is the 3rd out of the inning the kicker will be first up in the next inning.